London International Awards
2022 Winners and Finalists
Regional Music & Sound Company of the Year: Europe
750mph, London
Bronze
Production & Post-Production
Visual Effects
Entrant: | Time Based Arts, London |
Brand: | Bodyform |
Title: | "#periodsomnia" |
Corporate Name of Client: | Libresse |
Agency: | AMVBBDO, London |
Chief Creative Officers: | Nadja Lossgott/Nicholas Hulley |
Creative Directors: | Nadja Lossgott/Nicholas Hulley |
Copywriters: | Anzhela Hayrabedyan/Luca Grosso |
Art Directors: | Anzhela Hayrabedyan/Luca Grosso |
Agency Producer: | Edwina Dennison |
Production Company: | Somesuch, London |
Director: | Kim Gehrig |
Executive Producers: | Chris Watling/Seth Wilson |
Producer: | Lee Groombridge |
Director of Photography: | Chayse Irvin |
Production Designer: | Marie Lanna |
Creative Director for Time Based Arts: | Mike Skrgatic |
VFX Company: | Time Based Arts, London |
VFX Supervisors: | Stephen Grasso/Mike Battcock |
VFX Producer: | Sian Jenkins |
Lead Artist: | Stephen Grasso |
3D Lead: | Mike Battcock |
3D Artists: | Ihor Obukhovskyi/Guillaume Heussler/Federico Vanone/Teodora Retegan/Chris Wood/Walter How/Tim Phillips/Nick Smalley |
2D Artists: | Bernardo Varela/Matt Shires/Sarah Breakwell/Will Robinson/Jamie Crofts/Ria Shroff/Grant White/Ralph Briscoe/Eleonora Laddago/Viola Bascombe |
Edit Facility: | Trim, London |
Editor: | Thomas Grove Carter |
Assistant Editor: | Jacques Simon |
Editorial Producer: | Noreen Khan |
Color Company: | Time Based Arts, London |
Colorist: | Simone Grattarola |
Sound Design Company: | 750mph, London |
Sound Design Producer: | Olivia Ray |
Sound Engineers: | Sam Ashwell/Giselle Hall |
Music Production Company: | Soundtree Music, London |
Music Supervisor: | Peter Raeburn |
Description:
We came on board early on and closely collaborated from the pre-production stage all the way through to delivering the final films.
Through the course of the process a great deal of time was spent refining the look development and RnD of internal simulations.
For these sections we combined a number of in-house simulation tools developed in Houdini, bespoke animations and 2D elements to provide an enhanced level of realism.
We wanted to present thermal imagery as a visual language to communicate different anxieties associated with a menstrual cycle, which resulted in a lot of development. We decided early on to shoot all the imagery through a thermal camera.
We then used an in-house tool, developed in Nuke, to re-map the thermal values correctly with UVs. With this tool we could embellish 2D thermal shots with 3D objects and correctly re-colour it in 2D.
Additionally we developed a virtual production stage pipeline in Unreal for the serenity pools scenes. This assisted us in shooting the actors in a pool with correct reflections and light interactions.
We are proud to have worked on a film that illustrates an underrepresented subject matter with the level of accuracy and authenticity it required.