SELECT WINNERS YEAR

London International Awards

2022 Winners and Finalists

Regional Music & Sound Company of the Year: Europe
750mph, London

Bronze
Production & Post-Production
Visual Effects


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Entrant: Time Based Arts, London
Brand: Bodyform
Title: "#periodsomnia"
Corporate Name of Client: Libresse
Agency: AMVBBDO, London
Chief Creative Officers: Nadja Lossgott/Nicholas Hulley
Creative Directors: Nadja Lossgott/Nicholas Hulley
Copywriters: Anzhela Hayrabedyan/Luca Grosso
Art Directors: Anzhela Hayrabedyan/Luca Grosso
Agency Producer: Edwina Dennison
Production Company: Somesuch, London
Director: Kim Gehrig
Executive Producers: Chris Watling/Seth Wilson
Producer: Lee Groombridge
Director of Photography: Chayse Irvin
Production Designer: Marie Lanna
Creative Director for Time Based Arts: Mike Skrgatic
VFX Company: Time Based Arts, London
VFX Supervisors: Stephen Grasso/Mike Battcock
VFX Producer: Sian Jenkins
Lead Artist: Stephen Grasso
3D Lead: Mike Battcock
3D Artists: Ihor Obukhovskyi/Guillaume Heussler/Federico Vanone/Teodora Retegan/Chris Wood/Walter How/Tim Phillips/Nick Smalley
2D Artists: Bernardo Varela/Matt Shires/Sarah Breakwell/Will Robinson/Jamie Crofts/Ria Shroff/Grant White/Ralph Briscoe/Eleonora Laddago/Viola Bascombe
Edit Facility: Trim, London
Editor: Thomas Grove Carter
Assistant Editor: Jacques Simon
Editorial Producer: Noreen Khan
Color Company: Time Based Arts, London
Colorist: Simone Grattarola
Sound Design Company: 750mph, London
Sound Design Producer: Olivia Ray
Sound Engineers: Sam Ashwell/Giselle Hall
Music Production Company: Soundtree Music, London
Music Supervisor: Peter Raeburn

Description:
We were tasked with the ambitious job of visually representing the monthly pain and discomfort of the menstrual cycle, not shying away from the realism and authenticity of the subject matter while imbuing it with conceptual imagery.

We came on board early on and closely collaborated from the pre-production stage all the way through to delivering the final films.

Through the course of the process a great deal of time was spent refining the look development and RnD of internal simulations.

For these sections we combined a number of in-house simulation tools developed in Houdini, bespoke animations and 2D elements to provide an enhanced level of realism.

We wanted to present thermal imagery as a visual language to communicate different anxieties associated with a menstrual cycle, which resulted in a lot of development. We decided early on to shoot all the imagery through a thermal camera.

We then used an in-house tool, developed in Nuke, to re-map the thermal values correctly with UVs. With this tool we could embellish 2D thermal shots with 3D objects and correctly re-colour it in 2D.

Additionally we developed a virtual production stage pipeline in Unreal for the serenity pools scenes. This assisted us in shooting the actors in a pool with correct reflections and light interactions.

We are proud to have worked on a film that illustrates an underrepresented subject matter with the level of accuracy and authenticity it required.