London International Awards
2022 Winners and Finalists
Bronze
Radio & Audio
Use of Social Media
Entrant: | Tencent in-house, Shenzhen |
Brand: | Dunhuang Academy + Tencent Pictures |
Title: | "Dubbing The Movie" |
Where was this broadcast?: | Wechat social platform |
Corporate Name of Sponsoring Client: | Tencent Pictures |
Chief Marketing Officer: | Vincent Li |
Senior Brand Manager: | Hunter Zheng |
Head of Client Services: | Effie Wang |
Client Account Director: | Effy Huang |
Client Account Manager: | Kiwi Ma |
Media Company: | Wechat, Shenzhen |
Media Planner: | Effy Huang |
PR Company: | Tencent in-house, Shenzhen |
PR Executive: | Vincent Li |
PR Business Manager: | Hunter Zheng |
Agency: | Tencent in-house, Shenzhen |
In-House Company: | Tencent in-house, Shenzhen |
Executive Creative Director: | Akae Wang |
Creative Director: | Xiaomen Na |
Creative Director - Art: | Ivy Huang |
Creative Director - Copy: | Zita Zhou |
Copywriters: | Zita Zhou/Akae Wang/Yuanmeng Liu |
Agency Script Writers: | Zita Zhou/Akae Wang |
Senior Art Director: | Ivy Huang, |
Art Directors: | Ken Lin/Dong Xia/Sonja Xu/Junjia Lin/Wanting Lin/Long Jin |
Agency Head of Production: | Treedom |
Executive Agency Producer: | Eric Yang |
Agency Social Media Directors: | Yulin Wei/Mei Lin |
Agency Content Manager: | Ivy Huang |
Agency Account Team: | Silver Plant |
Production Company: | Silver Plant |
Director: | Xiaomen Na |
Senior Executive Producer: | Eric Yang |
Sound Design Company: | Silver Plant, Shenzhen |
Sound Design Executive Producer: | Xiaomen Na |
Head of Sound: | Xiaomen Na |
Sound Designers: | Junjia Lin/Wanting Lin/Long Jin |
Description:
This interactive micro-film was created by two unrelated brands, Dunhuang & Tencent Pictures. Both businesses were suspended due to the pandemic, but they decided to jointly launch a social entertainment project.
Can these two unrelated brands get together to create some sparks? Maybe at the time bringing out more values to the whole society.
IDEA If you can't go to Dunhuang or can't go see a movie, why not do it online!
Tencent Pictures created 5 micro-films based on 5 Dunhuang mural stories. Users can watch the micro-films through the app, dubbing the movie, or invite friends through the wechat social platform to dub the movie together.
All the UGC film will charge 1 RMB for each viewing. Generated a total of 6.2 million RMB ‘box income’ and all devoted to the mural restoration.
STRAGETY The peak of the project was at week two of the lockdown. Took advantage of the lockdown and WeChat platform which has 100 million users achieved the fission spread in social media.
Our survey found that during the pandemic, the daily time spent on WeChat increased by an average of nearly an hour per person. The entertainment of this event and the activation of hundreds of dialects are the reasons for it being viral.
EXECUTION We designed the Dunhuang overview in the form of a long axis, which stands for film rolls. Once it moves, it becomes like a movie.
Tencent picture made 5 mural stories into 5 movies and shows it in a most popular short video style. Through the 10 billion user WeChat platform, we allow users to have an interesting social event at home.
This dubbing idea also showcases the Chinese linguistic culture with hundreds of dialects. Amazing to see how new technologies and platforms can restore and give new life to ancient art making it relatable and accessible to a new audience.
RESULTS 1. This is the activity of the Chinese market. And it is a community activity for WeChat social users during the pandemic. When two brands stopped operating, they created another source of tickets and converted them into cultural public welfare funds. The corporate reputation of the two brands has also gained a good reputation during the pandemic.
2. PV over 30 million after 2 weeks of launch. UGC over 1.2 million. Raised a repair fund of 6.2 million for Dunhuang.
3. 183 user-generated topics. 6.2 million funds which are 1/10 of Dunhuang’s annual ticket earning. Two brands have also gained a good reputation, 15% increase.(project report 2021/8/15)