SELECT WINNERS YEAR

London International Awards

2022 Winners and Finalists

Regional Network of the Year: Asia
Ogilvy

Silver
Creativity In The Metaverse
Commerce


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Entrant: Ogilvy Group Thailand, Bangkok
Brand: Tourism Authority of Thailand
Title: "Amazing Thailand. Culture to Commerce."
Corporate Name of Client: Tourism Authority of Thailand
Chief Marketing Officer: Phonsiri Koondejsumrit
Head of Global Brand Marketing: Parichart Boonclai
Media Company: Yggdrazil Group, Bangkok
Agency: Ogilvy Group Thailand, Bangkok
Agency Creative Chairman: Nopadol Srikieatikajohn
Executive Creative Director: Andrew Chu
Creative Directors: Puripong Limwanatipong/Thanawat Chongmahakul
Game Creative Director / Producer / Scripter: Saroot Tubloy
Senior Copywriter: Pongsakon Junrueng
Copywriter: Visaya Sosothikul
Senior Art Directors: Nopadol Srikieatikajohn/Puripong Limwanatipong/Thanawat Chongmahakul
Art Director: Pannawee Saibua
Agency Producer: Sakonpob Sinsuk
Project Managers: Panadda Rittrirat/Aunchaya Thanapornkaitikul
Head of Game Development: Nattaworn Tancharoen
Technical Artists: Waroon Pumisiricharoen/Kittichon Kittiwan/Jiranuwat Meksutat
Agency Digital Directors: Suparrerk Kulintaraprasert/Noprada Jirarattanapan
Agency Managing Director: Jiravara Virayavardhana
Agency Strategic Planner: Jirat Tangvichacharn
Agency Strategy Director: Sasipa Mongolnavin
Agency Business Directors: Niwat Rungruangworawat/Onsiri Thanibutra
Agency Account Manager: Sakon Suksophon
Agency Account Team: Nichakhun Tuwaphalangkun
Producer: Jitpisut Sirirat
Quality Assurance: Akara Thiengphuengtham
Game Testers: Pornlapus Parichattrakul/Rinradee Virojsirasak/Thanakarn Sapaokum/Akanae Tumtawee/Panyarat Chiewamorchai

Description:
How a gaming experience turned Thailand’s Deep Culture into a destination where pop culture meets commerce

CHALLENGE The number of visitors to Thailand have plummeted due to the pandemic’s impact, which resulted in the loss of significant sources of income that most temples, affiliated small businesses and local communities depended upon.

The Tourism Authority of Thailand needed an idea that could help sustain the living home of Thailand’s deep culture.

OPPORTUNITY What if the popularity of the previous HSH2 game could be leveraged? By tapping into the millions of players around the world and combining it with the global craze that Thailand’s spiritual artifacts have gained over the past years, we could turn gamers into virtual visitors in a place where pop culture meets commerce.

SOLUTION The Tourism Authority of Thailand partnered with YGG to introduce ‘Home Sweet Home - Survive Obt2’, a multiplayer game that builds on the success of its previous version by taking the gaming experience to the next level and turning it into a gateway that interconnects the virtual world, the spiritual world and the real world for the first time.

In addition to a totally new journey of discovery into Thailand’s deep culture, where gamers from anywhere around the globe could immerse themselves in age-old beliefs and explore the numerous sacred temples and sanctuaries inside-out, this new version engaged players on a deeper level by giving them the chance to virtually take part in ancient rituals, interact with a range of sacred objects and even use supernatural powers from the various hidden amulets they would unexpectedly uncover during the gameplay, to help them stay protected and fight against the evil forces within the game.

Moreover, as gamers learnt more about the fascinating superpowers of each amulet, occult rituals and spiritual activities, they were offered a unique chance to get their hands on their favorite amulets and other sacred items through a link to the Tat website within the game, where they could easily purchase and get their items delivered, or even book certain activities they wished to experience in real life.

IMPACT As a result of ‘Home Sweet Home – Survive Obt2’ becoming the new craze among gamers worldwide, the hope of all the temples and affiliated small businesses was revived by a new form of sustainable virtual tourism. • 368 million YouTube, Twitch and Bilibili views • 270 million media impressions • 142 million earned media value and rising • 246% increase in time spent on TAT’s website • Traffic to TAT’s website up 50x • On average players spend 15 minutes on a journey to deep culture in game • +300% site visitors converted into shoppers