Open for cutting-edge creativity and top-of-the-line tech.
Open for cutting-edge creativity and top-of-the-line tech.
 
18 February 2021
SIGGRAPH 2021 CONFERENCE DATES
Full speed ahead! The latest advances in computer graphics and interactive techniques are coming to a server near you. That's right — it's time to mark your calendars and plan to join us virtually 9–13 August for SIGGRAPH 2021! Learn more.
© Davigo Studio
Image Credit: © Davigo Studio

EPIC DUELS AND TECH TOOLS

Experience excellence in asymmetrical VR when you go behind the scenes of the highly-anticipated battle game "Davigo" and explore the challenges and triumphs presented in SIGGRAPH 2020 Immersive Pavilion selection "Davigo: Epic VR vs. PC Duels.” Ready to get in on the action? Submit your latest innovation to SIGGRAPH 2021 Immersive Pavilion by 23 February at 22:00 UTC.
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FIRST-RATE DEEPFAKES

For Hao Li and his team, developing AI avatars and virtual assistants is just another day at the office. Uncover the secrets behind their SIGGRAPH 2020 session “AI-synthesized Avatars: From Real-time Deepfakes to Photoreal AI Virtual Assistant” and dive into the world of deepfakes and Real-Time Live! submissions.
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TICK TOCK... IT'S SUBMISSIONS O'CLOCK
The countdown is on to complete your SIGGRAPH 2021 submission! With a wide variety of program types, you can choose the format that best fits your work and solidify your place in SIGGRAPH history. Complete your submission for Appy Hour, Courses, Educator's Forum, Emerging Technologies, Immersive Pavilion, Labs, Panels, or Talks by 23 February at 22:00 UTC. Submit now.

VIVID VFX IN 'THE LAST OF US PART II'

Unpack the outstanding visual effects in the post-apocalyptic game “The Last of Us Part II,” including volumetric fog, character blood effects, and more. Stand out from the crowd with your own groundbreaking graphics and submit your games content to one of the many SIGGRAPH 2021 games-inclusive programs by 23 February at 22:00 UTC. 
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A VICTORY FOR VIRTUAL PRODUCTION

Listen to the latest SIGGRAPH Spotlight podcast and enter the ever-changing world of virtual production — the past, the evolution during the COVID-19 pandemic, and the future of pre- and post-production virtual work.
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ADDING 'STEAM' TO THE SYLLABUS

Explore the best the Educator's Forum has to offer with SIGGRAPH 2020 selection "Making XR a Reality for Teaching Culturally Relevant STEAM Concepts." Creating a conversation about access of XR in underserved communities, this presentation is sure to inspire you to complete your SIGGRAPH 2021 Educator's Forum submission by February 23 at 22:00 UTC.
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