Check out what SIGGRAPH 2022 programs are open for submissions.
Check out what SIGGRAPH 2022 programs are open for submissions.

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From left to right: Sergio Pablos and Ian Failes

HOW TO BUILD AN ANIMATION STUDIO

For the second time ever, SIGGRAPH Spotlight is bringing you the live audio from a SIGGRAPH conference session. Our SIGGRAPH 2021 Featured Speaker discussion with Ian Failes and Sergio Pablos, founder of SPA Studios, is now available. Listen in as Pablos discusses how to build an animation studio.
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SUBMISSIONS NOW OPEN!

Submissions for Technical Papers and the new Conference Papers track are now open! November marks the start of our submissions process for SIGGRAPH 2022. We're looking for scientists and researchers to present the latest industry advancements that inspire new ideas, ignite memorable discussions, and propel us forward. Submit now. 

CONFERENCE PAPERS 101

SIGGRAPH 2022 now offers two ways to submit to the Technical Papers program — Journal Papers and Conference Papers. Technical Papers has always been our premier venue for disseminating scholarly work. With Conference Papers, we highlight additional groundbreaking research in a short, impactful format. 

CODING FOR ARTISTS

For the regular person, coding can be daunting — a new language, not worth the hassle of learning. Santiago Echeverry would like to change that mindset. By creating an educational approach to coding that focuses on the visual and encourages a mistake here and there, Echeverry has generated immediate results and translated his passion for coding to his students.

HOLOGRAPHIC REALISM

Aaron Demolder, a research engineer and doctorate candidate, recently earned first place in the graduate division of the ACM Student Research Competition. Demolder's winning research, “Enabling Reflective and Refractive Depth Representation in Computer-generated Holography,” focuses on creating realism through holographic displays.

NEXT IN SPATIAL CONTROL

How is interactive AR content capable of capturing real-world geometric and visual information? We sat down with Daiki Taniguchi, creator of "Garage: GPU Particle-based AR Content for Futuristic Experiences," to learn more about the magic of particle-based AR content and how 3D AR allows players to manipulate their surrounding environment.
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