Drop-in Office Hours: 2-4 p.m. Monday-Thursday

Advising appointments email: Sierra Vallin (svallin@stanford.edu)

STS Wire 5/30/2016

In this Issue
  • Silicon Valley Energy Summit 2016
  • How Games Move Us: Emotion by Design
  • Robustness, Degeneracy and Neuromodulation of Neurons and Networks
  • SLOrk: Stanford Laptop Orchestra
  • CLAS Lecture Series: Hoyo Negro Discovery and Recording
  • Vanessa Chang, "From Playback to Play: Gestrual Invential and Digital Music"
  • SIW Internship
  • Public Knowledge Project Worker
  • Deloitte Strategy & Business Analysis Intern
  • Wiz Kid Labs Research/Design Internship
2016 Energy Summit
The Silicon Valley Energy Summit explores best practices, upcoming technologies, government regulation and energy policy. Convened by Stanford University's Precourt Energy Efficiency Center, SVES traditionally benefits more than 500 investors, facilities managers, regulators, researchers and others dealing with energy economics and environmental impacts. Read more.
If you are interested in attending, please register here.
Friday, June 3, 2016 | 7:30-7:00PM Arrillaga Alumni Center

How Games Move Us
How Games Move Us: Emotion by Design

Interactive media and games increasingly pervade and shape our society. In addition to their dominant roles in entertainment, videogames play growing roles in education, arts, science and health. This seminar series brings together a diverse set of experts to provide interdisciplinary perspectives on these media regarding their history, technologies, scholarly research, industry, artistic value and potential future. As the speakers and title suggest, the series also provides a topical lens for the diverse aspects of our lives.

Katherine Isbister is a Professor of Computational Media, and core faculty in the Center for Games and Playable Media at the University of California, Santa Cruz. She was the founding research director of the Game Innovation Lab at NYU, and a founding faculty member of the NYU Game Center. Isbister's research focuses on designing games and other interactive experiences that heighten social and emotional connections, toward innovating design theory and technological practice. Isbister has written several books about game design, most recently How Games Move Us from MIT Press. Read more.

Tuesday, May 31, 2016 | 12:00PM | Braun Lecture Hall, Seeley G. Mudd Chemistry Building
Stanford Neurosciences Institute
Robustness, Degeneracy and Neuromodulation of Neurons and Networks
Neurons and networks must constantly rebuild themselves in response to the continual and ongoing turnover of all of the ion channels and receptors that are necessary for neuronal signaling. A good deal of work argues that stable neuronal and network function arises from homeostatic negative feedback mechanisms.  Nonetheless, while these mechanisms can produce a target activity or performance, they are also consistent with a good deal of recent theoretical and experimental work that shows that similar circuit outputs can be produced with highly variable circuit parameters. Eve Marder will describe new computational models (O’Leary et al., PNAS 2013; Neuron et al, 2014) for cellular homeostasis that give insight into a variety of experimental observations, including correlations in the expression of ion channel genes. In response to perturbation these homeostatic models usually compensate for perturbations, but some perturbations elude compensation. Moreover, situations can arise in which the homeostatic mechanisms result in aberrant behavior, such as may occur in disease. Read more.
Wednesday, June 1, 2016 | 12:00-1:00PM | LKSC, Berg Hall
SLOrk
SLOrk: Stanford Laptop Orchestra
The Stanford Laptop Orchestra (SLOrk) is a large-scale, computer-mediated ensemble and classroom that explores cutting-edge technology in combination with conventional musical contexts - while radically transforming both. Founded in 2008 by director Ge Wang and students, faculty, and staff at Stanford University's Center for Computer Research in Music and Acoustics (CCRMA), this unique ensemble comprises more than 20 laptops, human performers, controllers, and custom multi-channel speaker arrays designed to provide each computer meta-instrument with its own identity and presence. The orchestra fuses a powerful sea of sound with the immediacy of human music-making, capturing the irreplaceable energy of a live ensemble performance as well as its sonic intimacy and grandeur. At the same time, it leverages the computer's precision, possibilities for new sounds, and potential for fantastical automation to provide a boundary-less sonic canvas on which to experiment, create, and perform music. Read more.
Thursday, June 2, 2016 | 7:30-9:00PM | Bing Concert Hall
Hoyo Negro Discovery
CLAS Lecture Series: Hoyo Negro Discovery and Recording
This talk will recall the exploration efforts leading to the discovery of Hoyo Negro (Black Hole), a large pit at 57m inside an underwater cave in the Yutacan Peninsula. It will show amazing images of the site, as well as of the extinct mega-fauna (sabertooth cats, mastodons, ground giant sloth), and images of the remains of a young girl that is the oldest most complete skeleton ever found of the peoples that first entered the american continent. The presentation will describe the documentation efforts conducted at the site over the last few years: the largest giga-pixel spherical images ever taken underwater, advanced photogrammetry techniques leading to a reconstruction of the human remains, and many more. Read more.
Friday, June 3, 2016 | 12:30-1:20PM | Bechtel International Center, Assembly Room
Vanessa Chang
Vanessa Chang, "From Playback to Play: Gestrual Invential and Digital Music"
The advent of sound recording at the end of the 19th century fostered seemingly firm distinctions between live musical performance and the mere playback of records. Live performance affirmed the presence of the player through the indexical inscription of her gestures, via the instrument, as sound waves, onto the world. On the other hand, sound recording seemed to split noise from its source, allowing sounds to issue from anywhere in the landscape. This ostensible split has endured in other oppositions hence, such as the physical and metaphorical aspects of musical gesture, human and machine, and in the distinctions between analog and digital media. And yet, live performances using sound media have blurred these binaries at the site of contact between body and instrument. By playing with these media as they were never intended, musicians merged audition with disruption to produce unforeseen creative possibilities. Through exquisite gestural choreographies on turntables and now, drum machines, digital samplers and wearable interfaces, musicians brought new instruments into being. These inventive impulses, whether incarnated in hardware or through gestural performances, suggest the complexity of the relationship between artists and electronic instruments, ourselves and the media we use. Against the rhetoric of splitting, I discuss how such performances, mediated in gesture, instead model an emergent dialectical agency. Read more.  
Friday, June 3, 2016 | 4:000-6:00PM | Humanities Center Boardroom
Are you a current sophomore or junior interested in Science, Technology, Health, or Environmental policy?
Stanford in Washington has added a Second Round for winter quarter!
At SIW, you will have the opportunity to engage in a full-time internship, take classes with policy experts and Stanford faculty, and participate in cultural events & activities. Past internship placements have included: the Department of Energy, Department of Health and Human Services, Environmental Defense Fund, Federal Communications Commission, Office of the Surgeon General, World Wildlife Fund, the White Office of Science and Technology Policy, the Department of Justice Environment and Natural Resources Division and many others.

To to learn more about the opportunity to spend a quarter working and studying in our nation's capital, visit the SIW website or contact Jill Vizas jvizas@stanford.edu

Application deadline June 17
Work with the Public Knowledge Project
Looking to hire a Stanford student for flexible-hours, part-time work, beginning now, with Public Knowledge Project which seeks to make research and scholarship free and public. The job involves machine learning / corpus linguistics / scholarly publishing project. Some programming experience, preferably in Python and knowledge of regular expressions (regex), is desirable, with training available from a Stanford undergraduate currently on the job.
Send email and resume to john.willinsky@stanford.edu.
Strategy & Operations Business Analysis Intern

As a Business Analyst Summer Scholar for Deloitte Consulting you’ll be assigned to one or more client projects and will collaborate with team members to help dynamic, market-leading client organizations tackle their complex business problems and drive tangible results. You’ll assist in outlining the requirements of clients’ projects and programs and help make presentations that communicate research and strategy in an easy-to-understand, visually attractive way. Bring your creativity and innovative problem-solving skills to take on a variety of finance, strategy, marketing, and operations challenges. During your internship, you’ll broaden your consulting and leadership skills while developing your network of fellow students and Deloitte professionals. Read more.
Research/Design Internship
Understanding the power of creativity and imagination, Wiz Kid Labs is rebooting traditional education to equip our future leaders with the innovative skills required to solve the world’s toughest challenges.
Wiz Kid Labs is creating the world’s first ever App Creation Platform for early-secondary education students. By combining educational content with home based coding courses, students will make better sense of their world and how to improve it by 1. acquiring knowledge, 2. adding knowledge, and 3. applying knowledge into games and school and home projects.
Wiz Kid Labs is seeking motivated interns looking for a meaningful research and / or design role for an early-stage Silicon Valley technology company.  Read more.
BEAM Job Posting
Business Analyst - Sky I.T. Group
Museum Outreach Exhibit Cordinator - National Museum of Mathematics
Visual Designer - Zoomforth
Public Health Microbiologist II - California Department of Public Health
Associate Scientist - PPD Laboratories 
Program Assistant - Social Science Research Council
Junior Specialist - UC Davis MIND Institute
 Research Associate - The Council on Foreign Relations
Strategic Project Intern - Zero Motorcycles
Research Assistant - Stanford Solutions Science Lab
Login to your Handshake account to view the job postings. More jobs can be found at Handshake.
Do you have questions about the STS major and your curriculum? Check out the STS FAQ page for frequently asked questions.
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