SIGGRAPHITTI: October 2022
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While SIGGRAPH looks ahead to celebrating its 50th conference, three SIGGRAPH “historians” — Dave Kasik, Mary Whitton, and Bonnie Mitchell — reflect on the past five decades while making bold predictions for the future of computer graphics and interactive techniques. SIGGRAPH 2023 Conference Chair Erik Brunvand leads this exciting podcast discussion as we start the countdown to SIGGRAPH 2023, taking place 6–10 August in Los Angeles and online!
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SIGGRAPH 2023 HAS ARRIVED
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Celebrate computer graphics excellence at SIGGRAPH 2023, taking place in Los Angeles and online starting 6 August. Make bold predictions for the future while reflecting on our journey to 50 years of SIGGRAPH conferences. Attend in-person or view livestreamed sessions virtually, and connect with your community of professionals turned lifelong friends. Be the first to know about the latest conference updates by bookmarking the SIGGRAPH 2023 website.
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Dinosaurs roamed through the halls of SIGGRAPH 2022 via this year's Electronic Theater Audience Choice award winner, "Alternate Mesozoic." Marion Métivier shares the inspiration and process of creating the award-winning story and how it all started from asking a very simple question.
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| Image Credit: “Alternate Mesozoic” @ESMA, Lucie Laudrin
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Image Credit: photo by Andreas Psaltis © 2022 ACM SIGGRAPH
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Four SIGGRAPH 2022 Student Volunteers — Angel Lam, Hunter Mascia, Elena Ramírez, and Luz Jimenez Vela — reflect on their experience volunteering for the first-ever hybrid conference. Plus, they share advice for students aspiring to be part of SIGGRAPH.
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| SHARE YOUR FAVORITE MEMORIES OF SIGGRAPH
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Add stories of your SIGGRAPH experiences to our collection by entering your favorite memories by 7 November. IEEE Computer Graphics & Applications magazine will publish a compilation of them next summer. We are particularly soliciting memories from this century's conferences. Share now.
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Hand-drawn animation has always ruled Japanese animation, but will that change? Marc Salvati and Andreas Bauer dive into details from their Course "The Use of CG in Japanese Animation," including how the use of CG is mostly driven by budget, whereas hand-drawn animation has been the traditional choice.
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| Image Credit: ©TOMY/ZW製作委員会・MBS ©TSUTOMU NIHEI, KODANSHA/KOS FILM PARTNERS
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Image Credit: “AI and Physics Assisted Character Pose Authoring” (c) 2022 Unity Technologies
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"There's no such thing as simple animation." Well, think again! Researcher Florent Bocquelet and his team created a new method of animation that simplifies the steps for composing an animated character in half the time. Be wowed by this new research that won the SIGGRAPH 2022 Real-Time Live! Audience Choice Award.
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South and East Asian VFX Studios Meet Local and Global Demand
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| How AI Can Help Protect Against Storms Like Hurricane Ian
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| Oscar Watch 2023: The Long Shorts List
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ACCESS TO SIGGRAPH 2022 IS ALMOST UP
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Your SIGGRAPH 2022 journey is ending on 31 October … but it’s not too late to register and unlock hours of on-demand content in the virtual conference platform! Experience some of the most groundbreaking research that hit the big stage in Vancouver, including Courses, Talks, Production Sessions, Technical Papers, and so much more! Register now.
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