Image credit: From left to right: Nora Wixom, Carrie Paff, and Charles Poynton
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Communicate With Confidence
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How do you communicate your work clearly — on stage, on camera, and in high-stakes moments? In the latest episode of SIGGRAPH Spotlight, host Nora Wixom, SIGGRAPH 2026 Courses Co-Chair, is joined by Carrie Paff and Charles Poynton to unpack why presentation anxiety is so common and share practical strategies for building confidence and adapting to evolving presentation formats.
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Submissions are open across SIGGRAPH 2026 programs, inviting creators, researchers, educators, and technologists to contribute to the field’s most wide-ranging exchange of ideas. From Courses to Talks, Production Sessions, Panels, Posters, Emerging Technologies, Computer Animation Festival, Real-Time Live!, Spatial Storytelling, Immersive Pavilion, Art Gallery, and the Educator’s Forum, each program offers a distinct platform to share your work. Deadlines vary, but the opportunity is the same: Submit your work and help define what’s next.
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Image source: See blog post
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A dress responds to breath, proximity, and movement with slow, fin-like motions that evoke a living, aquatic presence. Blending robotics, fashion, and mythology, the work invites viewers into an embodied interaction where attention guides motion.
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| Image source: See blog post
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Shaping the Courses Experience
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Pull back the curtain on the SIGGRAPH 2026 Courses program with Co-Chairs Callie Holderman and Nora Wixom who reveal how to shape a strong submission and where fresh perspectives can make the biggest impact.
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Image source: See blog post
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In this episode of SIGGRAPH Spotlight, host Nick Jushchyshyn, SIGGRAPH 2026 Education Chair, explores how emerging artists can craft demo reels — avoiding common pitfalls and positioning work for early career success.
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| Image source: See blog post
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Revive a 1990s Shenzhen radio show using restored recordings and personal writings that create an interactive conversation with the past. Presented at SIGGRAPH 2025, the project transforms archival memory into a living, intimate experience.
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Game Studio Uses Live Drawing to Verify Artists’ Work
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A Japanese game studio has introduced live drawing tests during interviews after discovering that some applicants submitted AI-generated artwork as their own. The approach highlights a growing industry challenge as studios adapt hiring practices to address the rise of generative-AI portfolios.
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Retro Nintendo Gaming Makes a Tech Leap
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| Smart Glasses Find Purpose Among Blind Users
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| Lost In Space: How ’Digital Twins’ Saved NASA’s Robots
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ACM Digital Library Goes Open Access |
Beginning 1 January 2026, the ACM Digital Library is available in two editions: Digital Library Basic and Digital Library Premium. Digital Library Basic provides public access to the full text of ACM-published research and related artifacts. It supports ACM’s Open Access publishing model by ensuring that computing research is freely available to readers worldwide. Digital Library Premium is a full-featured institutional subscription designed for libraries, organizations, and for researchers who require advanced discovery, analysis, and collaboration capabilities.
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